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Spin the Wheel

Based on the Iowa Gambling Task, Spin the Wheel measures decision-making and risk-taking behavior. The Iowa Gambling Task has been effectively used in studying substance abuse, pathological gambling, and schizophrenia. The game presents wheels that can be spun by selecting one of four buttons โ€” each spin can result in a win or loss.

ActivitySpec: lamp.spin_wheel

Cognitive domain: Decision-making, risk-taking behavior

Configurationโ€‹

SettingDescription
Spins per gameNumber of spins before the game ends
Starting balanceInitial balance (default $2000)
SumAmount added or subtracted per spin: 50, 100, or 250
ProbabilityProbability of landing on a given sum: 0%, 25%, 50%, or 75%

Sample Instructionsโ€‹

"The game presents you with two wheels that can be spun by selecting one of four buttons at the bottom of the screen. The colors of the buttons do not correspond to the colors on the wheel. Each spin can result in a win or loss of money, with the wheel at the top displaying money won and the bottom displaying money lost. The total amount remaining is displayed at the top of the screen. You start with $2000 and have 20 spins per game by default."

Usageโ€‹

The participant selects one of four buttons to spin the wheel. Each spin results in a gain or loss. The total balance is tracked at the top of the screen. The game ends after the configured number of spins.

Scoringโ€‹

Scoring is based on the amount of money the user has at the end of the game.

References
  1. Bechara, A. et al. (1994) Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50(1-3), 7-15. DOI: 10.1016/0010-0277(94)90018-3
  2. Bechara, A. (2007) Iowa Gambling Task Professional Manual. Lutz: Psychological Assessment Resources, Inc.
  3. Bowman, C. H. et al. (2005) Artificial time constraints on the Iowa gambling task. Brain and Cognition, 57, 21-25. DOI: 10.1016/j.bandc.2004.08.015

Demoโ€‹

Screenshotsโ€‹

Spin the Wheel gameplayspin the wheel customization

Dataโ€‹

static_dataโ€‹

Unused (always {}).

temporal_slicesโ€‹

FieldDescription
itemSpin number
value1 = high risk choice, 0 = low risk
typeRunning score after this spin
durationTime since last spin (string format, e.g., "0.9s")
levelButton pressed (1โ€“4)
note

The duration field uses a string format with an "s" suffix (e.g., "0.9s"). Parse by removing the trailing "s" and converting to a number.

Cortex Featuresโ€‹

No Cortex features currently process Spin the Wheel data.

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