Skip to main content

Spin the Wheel

Based on the Iowa Gambling Task, Spin the Wheel measures decision-making and risk-taking behavior. The Iowa Gambling Task has been effectively used in studying substance abuse, pathological gambling, and schizophrenia. The game presents wheels that can be spun by selecting one of four buttons โ€” each spin can result in a win or loss.

ActivitySpec: lamp.spin_wheel

Cognitive domain: Risk-taking behavior, decision-making

Configurationโ€‹

SettingDescription
Spins per gameNumber of spins before the game ends
Starting balanceInitial balance (default $2000)
SumAmount added or subtracted per spin: 50, 100, or 250
ProbabilityProbability of landing on a given sum: 0%, 25%, 50%, or 75%

Sample Instructionsโ€‹

"The game presents you with two wheels that can be spun by selecting one of four buttons at the bottom of the screen. The colors of the buttons do not correspond to the colors on the wheel. Each spin can result in a win or loss of money, with the wheel at the top displaying money won and the bottom displaying money lost. The total amount remaining is displayed at the top of the screen. You start with $2000 and have 20 spins per game by default."

Usageโ€‹

The game presents 4 buttons, with 2 randomly assigned as high-risk and 2 as low-risk each session. Buttons do not display their risk level โ€” participants discover risk through experience. High-risk buttons offer larger potential rewards but also larger potential losses. The participant selects one of four buttons to spin the wheel. Each spin results in a gain or loss. The total balance is tracked at the top of the screen. The game ends after the configured number of spins.

Scoringโ€‹

Scoring is based on the amount of money the user has at the end of the game.

References
  1. Bechara, A. et al. (1994) Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50(1-3), 7-15. DOI: 10.1016/0010-0277(94)90018-3
  2. Bechara, A. (2007) Iowa Gambling Task Professional Manual. Lutz: Psychological Assessment Resources, Inc.
  3. Bowman, C. H. et al. (2005) Artificial time constraints on the Iowa gambling task. Brain and Cognition, 57, 21-25. DOI: 10.1016/j.bandc.2004.08.015

Demoโ€‹

Screenshotsโ€‹

Spin the Wheel gameplayspin the wheel customization

Dataโ€‹

static_dataโ€‹

FieldTypeDescription
final_balancenumberFinal point balance
starting_balancenumberStarting point balance
net_earningsnumberNet points gained or lost
total_spinsnumberTotal spins completed
total_high_risk_choicesnumberTimes a high-risk button was chosen
total_low_risk_choicesnumberTimes a low-risk button was chosen
risk_taking_ratenumberProportion of high-risk choices
mean_reaction_timenumberMean time to choose a button (ms)
scorenumberOverall score
correct_answersnumberTotal spins
wrong_answersnumberUnused (0)
total_questionsnumberTotal spins
questionnaireobjectPost-game ratings: clarity (1-5), happiness (1-5)

temporal_slicesโ€‹

FieldTypeDescription
itemnumberSpin number
typebooleantrue = net gain or break-even, false = net loss
valuenullUnused
durationnumberReaction time (ms)
levelnumberSpin number
risk_levelstring"high" or "low"
win_amountnumberPoints won on this spin
loss_amountnumberPoints lost on this spin
net_changenumberNet point change
balance_afternumberBalance after this spin

Cortex Featuresโ€‹

No Cortex features currently process Spin the Wheel data.

View in Portal | Python SDK | API Reference