Skip to main content

Jewels B

Jewels B is the alternating variant of the Jewels Trail Making Test. Instead of connecting only numbered jewels, the participant alternates between two differently shaped jewels in ascending order โ€” assessing set-shifting ability in addition to executive function.

ActivitySpec: lamp.jewels_b

Cognitive domain: Executive function, set shifting, visual and motor abilities

Configurationโ€‹

  1. Navigate to the Activities tab and click + Add.
  2. Select Jewels and choose the Trails B variant.
  3. Configure the following settings:
SettingDescription
ModeDifficulty level โ€” Beginner, Intermediate, Advanced, or Expert. Higher difficulty reduces the time limit. Duration can also be set directly.
Initial Diamond CountNumber of jewels in Level 1 (up to 25)
Initial Shape CountNumber of shapes beyond the standard count
Bonus pointsPoints awarded for each completed level
API settings fields
Dashboard SettingAPI FieldType
Modemodenumber (1 = beginner, 4 = expert)
Initial Diamond Countdiamond_countnumber (default 15)
Initial Shape Countshape_countnumber (default 1)
Bonus pointsbonus_point_countnumber (default 50)
โ€”variantstring (if trails_b, shapes increase)
โ€”beginner_secondsnumber (time limit)
โ€”intermediate_secondsnumber (time limit)
โ€”advanced_secondsnumber (time limit)
โ€”expert_secondsnumber (time limit)

Sample Instructionsโ€‹

"Look at the bottom of the screen to see which jewel to collect first. Tap number 1 of that shape, and then number 1 of the second shape. Continue alternating the jewel pattern in chronological order until all of the jewels have been collected."

Usageโ€‹

The participant sees jewels of two different shapes placed randomly on the screen and must tap them in ascending order, alternating between shapes (shape 1 #1, shape 2 #1, shape 1 #2, shape 2 #2, etc.). Each level adds more jewels.

Scoringโ€‹

Scoring is out of 100 points, with each incorrect jewel resulting in a deduction of 2 points.

References
  1. Soo-Yong Park & Nadja Schott (2021) The trail-making-test: Comparison between paper-and-pencil and computerized versions, Applied Neuropsychology: Adult, DOI: 10.1080/23279095.2020.1864374
  2. Chanda Simfukwe et al. (2021) Digital trail making test-black and white: Normal vs MCI, Applied Neuropsychology: Adult, DOI: 10.1080/23279095.2021.1871615
  3. Magdalene R. Bracken et al. (2019) Trail Making Test: Comparison of paper-and-pencil and electronic versions, Applied Neuropsychology: Adult, 26:6, DOI: 10.1080/23279095.2018.1460371

Demoโ€‹

Screenshotsโ€‹

Jewels gameplayjewels customization

Dataโ€‹

static_dataโ€‹

FieldTypeDescription
pointnumber1 = timed out, 2 = voluntarily exited
scorestringPercentage correct (e.g., "97.37")
total_attemptsnumberTotal tap attempts
total_bonus_collectednumberAccumulated bonus (time remaining โˆ’ 2 ร— errors)
total_jewels_collectednumberCorrectly tapped jewels

temporal_slicesโ€‹

FieldDescription
itemJewel number tapped
typetrue = correct, false = incorrect
durationTime since previous tap (ms)
levelTrial level
valueUnused

Exampleโ€‹

{
"timestamp": 1650900108188,
"activity": "jewels_b_activity_id",
"duration": 180000,
"static_data": {
"point": 2,
"score": "92.10",
"total_attempts": 80,
"total_bonus_collected": 200,
"total_jewels_collected": 72
},
"temporal_slices": [
{ "item": 1, "value": null, "type": true, "duration": 0, "level": 1 },
{ "item": 2, "value": null, "type": true, "duration": 2100, "level": 1 }
]
}

Cortex Featuresโ€‹

jewels_b (raw) โ†’ game_level_scores (primary) โ†’ game_results (secondary)

Game results returns average tap time per level.

View in Portal | Python SDK | API Reference

See also: Jewels A โ€” the sequential variant