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Jewels B

Jewels B is the alternating variant of the Jewels Trail Making Test. Instead of connecting only numbered jewels, the participant alternates between two differently shaped jewels in ascending order — assessing set-shifting ability in addition to executive function.

ActivitySpec: lamp.jewels_b

Cognitive domain: Executive function, set-shifting, visual and motor abilities

Configuration

  1. Navigate to the Activities tab and click + Add.
  2. Select Jewels and choose the Trails B variant.
  3. Configure the following settings:
SettingDescription
ModeDifficulty level — Beginner, Intermediate, Advanced, or Expert. Higher difficulty reduces the time limit. Duration can also be set directly.
Initial Diamond CountNumber of jewels in Level 1 (up to 25)
Initial Shape CountNumber of shapes beyond the standard count
Bonus pointsPoints awarded for each completed level
API settings fields
Dashboard SettingAPI FieldType
Modemodenumber (1 = beginner, 4 = expert)
Initial Diamond Countdiamond_countnumber (default 15)
Initial Shape Countshape_countnumber (default 1)
Bonus pointsbonus_point_countnumber (default 50)
variantstring (if trails_b, shapes increase)
beginner_secondsnumber (time limit)
intermediate_secondsnumber (time limit)
advanced_secondsnumber (time limit)
expert_secondsnumber (time limit)

Sample Instructions

"Look at the bottom of the screen to see which jewel to collect first. Tap number 1 of that shape, and then number 1 of the second shape. Continue alternating the jewel pattern in chronological order until all of the jewels have been collected."

Usage

The participant sees jewels of two different shapes placed randomly on the screen and must tap them in ascending order, alternating between shapes (shape 1 #1, shape 2 #1, shape 1 #2, shape 2 #2, etc.). Each level adds more jewels.

Scoring

Scoring is out of 100 points, with each incorrect jewel resulting in a deduction of 2 points.

References
  1. Soo-Yong Park & Nadja Schott (2021) The trail-making-test: Comparison between paper-and-pencil and computerized versions, Applied Neuropsychology: Adult, DOI: 10.1080/23279095.2020.1864374
  2. Chanda Simfukwe et al. (2021) Digital trail making test-black and white: Normal vs MCI, Applied Neuropsychology: Adult, DOI: 10.1080/23279095.2021.1871615
  3. Magdalene R. Bracken et al. (2019) Trail Making Test: Comparison of paper-and-pencil and electronic versions, Applied Neuropsychology: Adult, 26:6, DOI: 10.1080/23279095.2018.1460371

Demo

Screenshots

Jewels gameplayjewels customization

Data

static_data

FieldTypeDescription
pointnumber2 if final level was completed, 1 if the game ended on a timeout
scorestringPercentage correct (e.g., "97.37")
total_attemptsnumberTotal tap attempts
total_bonus_collectednumberAccumulated bonus (time remaining − 2 × errors)
total_jewels_collectednumberCorrectly tapped jewels
is_favoritebooleanWhether the participant favorited this activity
questionnaireobjectPost-game ratings: clarity (1-5), happiness (1-5)

temporal_slices

FieldTypeDescription
itemnumberJewel number tapped
typebooleantrue = correct, false = incorrect
durationnumberTime since previous tap (ms)
levelnumberTrial level
valuenullUnused

Example

{
"timestamp": 1650900108188,
"activity": "jewels_b_activity_id",
"duration": 180000,
"static_data": {
"point": 2,
"score": "92.10",
"total_attempts": 80,
"total_bonus_collected": 200,
"total_jewels_collected": 72
},
"temporal_slices": [
{ "item": 1, "value": null, "type": true, "duration": 0, "level": 1 },
{ "item": 2, "value": null, "type": true, "duration": 2100, "level": 1 }
]
}

Cortex Features

jewels_b (raw) → game_level_scores (primary) → game_results (secondary)

Game results returns average tap time per level.

View in Portal | Python SDK | API Reference

See also: Jewels A — the sequential variant