D-Cog
Similar to Cats and Dogs, D-Cog presents an array of boxes that briefly reveal their contents โ the participant must select boxes with dogs behind them. If all correct, the next level adds 2 more boxes and 1 more dog; if incorrect, the next level has 2 fewer boxes and 1 less dog. The number of boxes caps at 10, and the game lasts no longer than 2 minutes. Similar to the iBOCA3 counterpart.
ActivitySpec: lamp.dcog
Cognitive domain: Visual and working memory, attention, response control, set-shifting
Configurationโ
The game automatically progresses as levels are completed. No researcher-defined customization is necessary.
Sample Instructionsโ
"When the squares turn white, tap where the dogs were."
Usageโ
The participant sees an array of boxes. The boxes briefly reveal their contents (dogs, cats, or nothing), then return to their closed state. The participant must tap the boxes where dogs were hidden. Difficulty adapts based on performance.
Scoringโ
Scoring is based on the number of dogs remembered correctly across trials.
References
- Weil, R. S. et al. (2017) The cats-and-dogs test: a tool to identify visuoperceptual deficits in Parkinson's disease. Movement Disorders, 32(12), 1789-1790. DOI: 10.1002/mds.27176
Screenshotsโ


Dataโ
static_dataโ
| Field | Type | Description |
|---|---|---|
correct_answers | number | Correct taps |
wrong_answers | number | Incorrect taps |
total_questions | number | Total dogs shown |
score | number | Percentage score |
point | number | 2 if score = 100, else 1 |
temporal_slicesโ
| Field | Description |
|---|---|
item | Box number tapped |
type | true = correct, false = incorrect |
duration | Time since last tap (ms) |
level | Game level |
value | Unused |
Cortex Featuresโ
dcog (raw). No primary or secondary Cortex features currently process D-Cog data.
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