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D-Cog

Similar to Cats and Dogs, D-Cog presents an array of boxes that briefly reveal their contents โ€” the participant must select boxes with dogs behind them. If all correct, the next level adds 2 more boxes and 1 more dog; if incorrect, the next level has 2 fewer boxes and 1 less dog. The number of boxes caps at 10, and the game lasts no longer than 2 minutes. Similar to the iBOCA3 counterpart.

ActivitySpec: lamp.dcog

Cognitive domain: Visual and working memory, attention, response control, set-shifting

Configurationโ€‹

The game automatically progresses as levels are completed. No researcher-defined customization is necessary.

Sample Instructionsโ€‹

"When the squares turn white, tap where the dogs were."

Usageโ€‹

The participant sees an array of boxes. The boxes briefly reveal their contents (dogs, cats, or nothing), then return to their closed state. The participant must tap the boxes where dogs were hidden. Difficulty adapts based on performance.

Scoringโ€‹

Scoring is based on the number of dogs remembered correctly across trials.

References
  1. Weil, R. S. et al. (2017) The cats-and-dogs test: a tool to identify visuoperceptual deficits in Parkinson's disease. Movement Disorders, 32(12), 1789-1790. DOI: 10.1002/mds.27176

Screenshotsโ€‹

D-Cog gameplayD-Cog end screen

Dataโ€‹

static_dataโ€‹

FieldTypeDescription
correct_answersnumberCorrect taps
wrong_answersnumberIncorrect taps
total_questionsnumberTotal dogs shown
scorenumberPercentage score
pointnumber2 if score = 100, else 1

temporal_slicesโ€‹

FieldDescription
itemBox number tapped
typetrue = correct, false = incorrect
durationTime since last tap (ms)
levelGame level
valueUnused

Cortex Featuresโ€‹

dcog (raw). No primary or secondary Cortex features currently process D-Cog data.

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