Skip to main content

Spatial Span

Spatial Span assesses visuospatial memory, derived from the Corsi Block Test and Wechsler Spatial Span tests. White squares are arranged in a grid; squares "light up" (change to green) one at a time, and the participant must reproduce the sequence. Spatial span assessments have been used in populations including individuals with autism, psychosis, and depression.

ActivitySpec: lamp.spatial_span

Cognitive domain: Visuospatial memory, working memory

Configurationโ€‹

  1. Navigate to the Activities tab and click + Add.
  2. Select Spatial Span.
  3. Configure:
SettingDescription
Tap OrderForward Spatial Span or Backward Spatial Span

Forward: Reproduce the sequence in the same order. Backward: Reproduce the sequence in reverse order โ€” also measures working memory as processing is required before reproducing.

API settings fields
Dashboard SettingAPI FieldType
Tap Orderreverse_tappingboolean (true = Backward, false = Forward)
SettingAPI FieldTypeDefaultDescription
Starting Spanstarting_spannumber2Starting sequence length
Max Levelsmax_levelsnumber5Maximum number of sequences
Max Failuresmax_failuresnumber2Consecutive failures to end the game

Sample Instructionsโ€‹

Forward: "You will see a grid of boxes. The boxes will light up in a certain order. Remember that order, and then tap the boxes in the same order in which they lit up. Each level will have more boxes light up. See how far you can get!"

Backward: "You will see a grid of boxes. The boxes will light up in a certain order. Remember that order, and then tap the boxes in the REVERSE order in which they lit up. Each level will have more boxes light up. See how far you can get!"

Usageโ€‹

The game uses a 4x4 grid (16 positions). Squares highlight in sequence, and the participant must tap them in the same order. Sequences start at a configurable length (default 2) and increase. Two consecutive failures at the same span length end the game.

Scoringโ€‹

Scoring is based on how many times participants can correctly complete the task within the time limit.

References
  1. Woods, D. L. et al. (2016) An improved spatial span test of visuospatial memory. Memory, 24(8), 1142-1155. DOI: 10.1080/09658211.2015.1076849
  2. Wang, Y. et al. (2017) A meta-analysis of working memory impairments in autism spectrum disorders. Neuropsychology Review, 27, 46-61. DOI: 10.1007/s11065-016-9336-y
  3. Sheffield, J. M. et al. (2018) Cognitive deficits in psychotic disorders: a lifespan perspective. Neuropsychology Review, 28, 509-533. DOI: 10.1007/s11065-018-9388-2
  4. Douglas, K. M. et al. (2018) Prevalence of cognitive impairment in major depression and bipolar disorder. Bipolar Disorders, 20(3), 260-274. DOI: 10.1111/bdi.12602

Demoโ€‹

Screenshotsโ€‹

Spatial Span forwardSpatial Span gameplayspatial span customizationSpatial Span conclusion

Dataโ€‹

static_dataโ€‹

FieldTypeDescription
modestring"forward" or "backward"
max_spannumberMaximum sequence length correctly recalled (primary outcome)
total_scorenumberTotal correct sequences
starting_spannumberStarting sequence length
level_resultsarrayPer-sequence results (see below)
levels_completednumberNumber of sequences completed
total_levelsnumberTotal sequences presented
scorenumberLegacy score
correct_answersnumberCorrect sequences
wrong_answersnumberIncorrect sequences
pointnumberLegacy indicator
StartTimenumberGame start timestamp (ms)
EndTimenumberGame end timestamp (ms)
max_scorenumberLegacy: maximum possible score
typestringLegacy: game type
questionnaireobjectPost-game ratings: clarity (1-5), happiness (1-5)

temporal_slicesโ€‹

FieldTypeDescription
itemnumberSquare tapped
typebooleantrue = correct, false = incorrect
valuenullUnused
durationnumberTime since last tap (ms)
levelnumberSequence length
spannumberCurrent span being tested
tap_indexnumberPosition in the participant's response sequence

Cortex Featuresโ€‹

spatial_span (raw) โ†’ game_level_scores (primary) โ†’ game_results (secondary)

Game results returns average tap time per level.

View in Portal | Python SDK | API Reference