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Fragmented Letters

The participant identifies letters of the alphabet that have been partially "fragmented" โ€” some pixels blend in with the background. If the participant correctly identifies a letter, the next letter is more fragmented by 5%; if incorrect, the next letter is less fragmented by 5%. The game ends after two errors.

ActivitySpec: lamp.fragmented_letters

Cognitive domain: Visual and perceptual processing

Configurationโ€‹

No researcher-defined customization is necessary. The game adapts automatically based on participant performance.

Usageโ€‹

Letters appear on screen with varying levels of fragmentation. The participant verbally identifies each letter. Fragmentation increases with correct answers and decreases with incorrect answers, finding the participant's perceptual threshold.

References
  1. Warrington, E. K. & James, M. (1991) The Visual Object and Space Perception Battery. Thames Valley Test Company.

Screenshotsโ€‹

Fragmented Letters phase 1Fragmented Letters phase 2Fragmented Letters phase 3

Dataโ€‹

static_dataโ€‹

No static_data is included in the normal completion payload. This is a known limitation โ€” the activity records audio responses but does not evaluate correctness in-game.

temporal_slicesโ€‹

One entry per level (up to 10 levels):

FieldTypeDescription
itemstringThe letter displayed (A-Z)
valuestringBase64-encoded audio recording of the participant's verbal response
typenullAlways null โ€” correctness is not evaluated in-game (responses must be scored offline from the audio recordings)
durationnumberTime since previous recording completed (ms)
levelnumberFragmentation percentage at this level (increases by 10% per level)

Cortex Featuresโ€‹

fragmented_letters (raw). No primary or secondary Cortex features currently process Fragmented Letters data.

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